Still a good monster to use if you are concerned with stopping the first waves of a determined attacker. Eye-Ra - is a good choice for it's high DMG & splash bonus, but it fails to take advantage of 1 of the best features of the bunker which is to heal all monsters that survive an attack since it explodes on contact. When choosing bunker monsters, you have to think first if you want to attack or delay, then balance between monster HP (health points), DMG (damage), speed & housing space.The last 3 are why I decided that the best way to use and at the same time protect them is by placing them at the very center of the base where their range can cover the whole base, they can act as decoys for looters, and they won't be so easily baited into wasting their unique defensive capabilities. The first 3 distinctions are why IMO, the best use for the bunker is as either a 2nd line of defense to finish off attackers weakened by tower fire or as a delay to wear out an attackers putty rage. Their range is larger than the sniper tower.The bunker is considered as an anything building once its monsters are dead.Bunker monsters take time to move from the bunker to their target, but their target in turn also comes closer to them.They allow flexibility in that you can store them with different monsters for different purposes.They are a hidden weapon since the attacker can't know what monsters are stored until they are released.They have a limited supply of ammo, if a bunker monster dies it can no longer help defend in a 2nd wave.When planning how to integrate the bunker in your defense, remember that bunkers are not like towers in that:.Let the attackers take down your sniper towers first and protect the cannon towers.Ī 99% damaged tower will do 25% less damage and a 50% damaged tower will do 12.5% less damage. Cannons will do the most damage after lasers so try to put them on the inside of your defense. Lasers are great but they get catapulted right away. Make sure there is enough spacing to prevent the catapult in annihilating them in 1 shot.Ĭannon towers - IMHO, Cannons are your most valuable towers. It's nice to have mutual tower support, but bunching them together will make them vulnerable to the catapult.a Snipe covering a Splash is good, but clumping together all your snipes on one side and all you splashes on the other is generally a bad idea. Every tower should be in range of at least 3 other towers, but imagine if you could get 7 or 8 towers all firing at the same targets at the same time. If you want your defense to be strong, you need to maximize the number of towers covering each other. Lone isolated towers (towers not inside the range of other towers) are very easy to attack.I know it is a pain to find out that someone took out your housing with pokies but it is much more annoying to find out that someone took out your town hall and silos. If the defenses fall, the rest of your base will too.ĭon't protect housing. What is the most important thing to defend?
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